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    Touring

    How to Route a Tour That Doesn't Lose Money

    Long drives, backtracking, and no days off are how tours lose money. How to route a run so the drives stay short and every mile ends at a show.

    By Team Roadi · Updated · 4 min read

    Part of DIY Touring: How Indie Bands Tour Without Losing Money, from The Indie Band Survival Guide.

    Quick Reference

    Tour routing is the art of putting your shows in an order that makes geographic and financial sense. Bad routing means 8-hour drives between shows, wasted gas money, and arriving exhausted. Good routing means short drives, back-to-back shows, and coming home with more money than you spent.

    Two routing models:

    • Linear: A to B to C to D, moving in one direction. Works for longer runs.
    • Hub-and-spoke: Base yourself in one city and do short trips out and back. Works for regional touring on a budget.

    Start with Anchor Dates

    Don't route from scratch. Start with 2 to 3 shows you know you can book, then fill in the gaps.

    An anchor date is a show with a built-in reason to exist: your hometown release show, a festival slot, a confirmed hold at a venue that wants you, or a show trade with a band in another city. These are your tent poles. Everything else routes around them.

    Example: You have a confirmed show in Portland on March 14 and a show trade in San Francisco on March 22. Now you're routing the 7 days in between. That's a linear run down the West Coast. You need 2 to 4 more shows between those anchors, each within a reasonable drive of the next.

    The Drive Time Rule

    Keep your drives under 4 hours between shows. Under 3 is better. Under 2 is ideal.

    Here's why: a 6-hour drive means you're spending most of the day in the van. You arrive tired. You don't have time to promote locally, eat a real meal, or rest before load-in. Your performance suffers. Your mood suffers. Your van's gas tank suffers.

    On a map, draw a circle with a 3-hour radius around each confirmed show. The next show needs to be inside that circle.

    Common West Coast routing: Seattle > Portland (3 hrs) > Eugene (2 hrs) > Ashland (3 hrs) > Sacramento (4.5 hrs, pushing it) > San Francisco (1.5 hrs)

    Common East Coast routing: Boston > Providence (1 hr) > New Haven (2 hrs) > NYC (1.5 hrs) > Philadelphia (2 hrs) > Baltimore (2 hrs) > DC (1 hr) > Richmond (2 hrs)

    The East Coast is dense. You can play a different city every night with short drives. The Midwest and West are spread out. You'll need to accept some longer drives or plan rest days.

    Days Off

    Plan them. A 7-show run with no days off sounds productive. In practice, it means 7 load-ins, 7 soundchecks, 7 sets, 7 settlements, 7 drives. By night 5, everyone in the band is running on coffee and resentment.

    Build in one day off for every 3 to 4 shows. Use it to sleep, do laundry, eat something that isn't gas station food, and remember why you're doing this.

    Place your day off strategically: in a city where you have a friend's couch or a cheap place to stay, ideally somewhere between two show dates so you're not backtracking.

    Avoiding Dead Miles

    Dead miles are miles you drive that don't have a show on either end. Backtracking is the most common cause.

    Bad routing: Seattle > Portland > Vancouver. There's no show between Portland and Vancouver, so the drive back north past Seattle is about 5 hours of dead miles.

    Good routing: Vancouver > Seattle > Portland > Eugene. One direction, and every drive ends at a show.

    If you can't fill a gap in your route, skip the market. An empty date in the middle of a run is better than a 5-hour detour to play for 8 people in a city you've never been to.

    The Budget Check

    Before you confirm a route, run the basic math:

    • Total miles × your van's cost per mile (gas + wear, roughly $0.30 to $0.50/mile for most band vans)
    • Lodging costs for nights you can't crash on a floor
    • Food: budget $15 to $20 per person per day minimum
    • Tolls and parking

    Add it up. That's your break-even number. If your total expected show income (be realistic, use your worst-case draw estimate) doesn't cover that number, the route loses money. Shorten it, cut a show that's causing a long drive, or add a show in a gap.

    Routing Tools

    • Google Maps with multiple stops will calculate your total drive time and distance. Use it.
    • Indie on the Move has a routing feature and venue database searchable by city.
    • A shared spreadsheet with columns for: date, city, venue, status, drive time from previous show, estimated payout, expenses for that stop.

    Frequently Asked Questions

    What is tour routing?

    Tour routing is putting your shows in an order that makes geographic and financial sense: short drives, back-to-back dates, and no backtracking. Linear routes move in one direction; hub-and-spoke routes go out and back from one base.

    How far should a band drive between shows?

    Under 4 hours, ideally under 2 or 3. Long drives leave no time to rest, eat, or promote, and the show suffers. Dense regions like the East Coast make short drives easy; the Midwest and West need more planning.

    What are dead miles on tour?

    Miles driven with no show on either end, usually from backtracking. If you can't fill a gap in the route, skip that market rather than detour five hours to play for a handful of people.

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